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  • Trade factors within the game.  These are a guide only as the price will always be determined by supple and demand.

    Each time an item is processed 1 point is added.

    For example wood, has no requirement so is only 1 for production, food is 1 for the water it cost to make the food + process so 2 points.

    Produce Factor  Per creditCredit per 1000
    1
       80-100 10-13
    2
       40-50 20-25
    47
       1.8-2.2 440-550
    3
       26-33 30-38
    3
       26-33
    30-38
    4
       20-25 40-50
    1
       80-100 10-13
    14
       6-7  140-170
    6
       20-25 40-50
    14
       6-7 130-163
    7.5
       10-13 75-94
    2.5
       32-40 25-31
    1
       80-100 10-13
    2
       40-50
    20-25
    4.46
       18-22 45-56
    7.34
       11-14 74-92
    10.68
       7.5-9 107-133
    14.48
       5.5-7 145-181

    Probably best to multiple the factor by the shape. (starting point is 20%) So a 100% saddle would be as per the formula to be listed soon.  The prices are not fixed just a general guide.  This is about the tack importance factor.

    Item or tack Factor 100%
    12
     
    6
     
    4
     
    16
     
    8
     
    8.5
     
    10
     
    17
     
    15
     
    23
     
    35
     

     

     

     

    Wagn v.
    1.5.1